Sonic X-treme - Sonic World


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Friday, December 18, 2020

Sonic X-treme

Sonic X-treme was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1997. It was intended to be the first fully 3D Sonic the Hedgehog game and the first original Sonic game for the Sega Saturn. It built on past Sonic games while introducing elements to take Sonic into the 3D era of video games. The storyline followed Sonic on his journey to stop Dr. Robotnik from stealing six magic rings from Tiara Boobowski and her father.


As Sonic Team was producing Nights Into Dreams, Sega asked STI to produce the game. X-treme was conceived as a side-scrolling platform game for the Sega Genesis to succeed Sonic & Knuckles (1994). Development shifted to the 32X and then the Saturn and Windows, and the game was redesigned as a 3D platform game for the 1996 holiday season. The plan was disrupted by company politics, an unfavorable visit by Sega of Japan executives, and obstacles using a game engine developed by Sonic Team for Nights. The lead designers became ill, prompting producer Mike Wallis to cancel the game. A film tie-in with Metro-Goldwyn-Mayer was also canceled.


In place of X-treme, Sega released a port of the Genesis game Sonic 3D Blast but did not release an original 3D Sonic platform game until Sonic Adventure for the Dreamcast in 1998. The cancellation is considered an important factor in the Saturn's commercial failure, as it left the system with no original Sonic platform game. Elements like those in X-treme appeared in later games, such as Sonic Lost World (2013).


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